SNES outputs analog composite/S-Video/RGB – standard signals any display with those inputs can decode. Modern TVs have ADC (Analog-to-Digital Converters) to process them.
| Factor | CRT | Modern LCD/OLED |
|---|---|---|
| Scanlines | Natural (beam gap) – masks dithering, adds "retro texture" | Absent (progressive pixels) – reveals dithering, looks "blocky" |
| Motion Clarity | Impulse drive (phosphor decay) – zero sample-and-hold blur | Sample-and-hold – motion blur unless BFI/black frame insertion |
| Upscaling | Native 240p/480i → direct phosphor | Bilinear/bicubic → softness, ringing, lag (20-100ms) |
| Aspect Ratio | True 4:3 phosphor area | 16:9 panel → stretch or pillarbox (black bars) |
| Color/Gamma | NTSC/J decoding quirks (developer intent) | sRGB standard – may look washed/oversaturated |
Composite on 4K TV = worst case. Invest in a scaler or CRT for the true SNES experience.