Your question touches on **backward compatibility (BC)**—the ability of newer hardware to run older software. Here's why it flows one way.
| Factor | Xbox 360 | Xbox Series X|S |
|---|---|---|
| CPU Architecture | PowerPC (3-core, 3.2 GHz) | x86-64 (Zen 2, 8-core, 3.6/3.8 GHz) |
| GPU | ATI Xenos (DX9.0c+) | AMD RDNA 2 (DX12 Ultimate, Ray Tracing) |
| RAM | 512 MB GDDR3 (Unified) | 10/16 GB GDDR6 (Split 560/336 GB/s) |
| OS | Custom Xbox 360 OS | Windows-based (Xbox OS + Hypervisor) |
A Series X|S game is compiled for x64 + RDNA 2 + DX12 + 10GB+ RAM. The 360 **cannot execute x64 instructions**, lacks the GPU features, VRAM, and OS APIs. It's like trying to run a PS5 game on a PS2.
Check the official list: xbox.com/backward-compatibility. Insert disc (validates ownership) or buy digitally.
Hardware only gets faster. Software targets current/future hardware. No console has ever played games built for its successor.