The question "how many bits" reflects an outdated marketing metric (8-bit, 16-bit, 32-bit, 64-bit eras). Modern consoles don't use a single "bitness" number.
Performance depends on TFLOPs, memory bandwidth, cache hierarchy, architecture efficiency, API features (DirectX 12 Ultimate, Ray Tracing) — not a single bit number. Compare real-world benchmarks for your target games/resolution.