HT Games
Home  >> Video Games

Definition of Video Games

Core Definition

A video game is an interactive digital entertainment experience where a player manipulates electronic images on a display device through input controllers, governed by programmed rules, objectives, and feedback systems.

Essential Elements

  • Interactivity: Player agency affects outcome.
  • Digital Medium: Software executing on hardware (CPU/GPU).
  • Visual Output: Raster/vector display (screen, HMD, projection).
  • Rules & Goals: Explicit or implicit win/lose/progress conditions.
  • Feedback Loop: Input → processing → sensory response (visual, audio, haptic).

Broader Lenses

  • As Media: Narrative, aesthetic, cultural artifact (like film/literature).
  • As Art: Expression via mechanics, systems, player agency (e.g., Journey, Papers, Please).
  • As Technology: Driver of GPU, AI, networking, VR/AR innovation.
  • As Social Space: Communities, economies, identity formation (MMOs, sandbox).

Boundary Cases

  • Interactive fiction (text-based) — minimal graphics, still a video game.
  • Visual novels — heavy narrative, limited mechanics; debated.
  • Simulators (flight, surgery) — serious purpose, game structure.
  • Gamified apps (Duolingo) — game elements, non-game core.

Ultimately, "video game" is a cluster concept — family resemblance, not necessary/sufficient conditions.


https://www.htfbw.com © HT Games