No single degree required, but most pros combine formal education + portfolio + specialized skills.
| Category | Skills / Tools |
|---|---|
| Engines | Unity (C#), Unreal Engine (Blueprints/C++), Godot (GDScript) |
| Scripting | C#, C++, Python, Lua — implement mechanics, tools |
| Design Tools | Excel/Sheets (balance sheets), Miro/Figma (flowcharts), Jira/Perforce |
| Design Knowledge | Core loops, progression, economy, combat, level flow, onboarding, live ops |
| Soft Skills | Communication, giving/receiving critique, scope management, documentation |
Continuous Learning: GDC Vault, Game Design Deep Dive (YouTube), Game Design Workshop (Fullerton), Rules of Play (Salen/Zimmerman).