Healthy gaming varies by person. Major health orgs offer frameworks:
| Age | Recreational Screen Limit |
|---|---|
| Under 2 | None (video chat excepted) |
| 2–5 years | ≤ 1 hour/day, high-quality, co-viewed |
| 6–17 years | Consistent limits; ensure sleep, activity, school, social time |
| Adults | Self-regulated; no specific cap—balance with responsibilities |
If gaming impairs daily functioning, consult a mental health professional familiar with Internet Gaming Disorder (DSM-5-TR / ICD-11). Resources: INTENTA, Game Quitters, local therapists.