The SNES (Super Nintendo) outputs 240p/288p analog (Composite, S-Video, RGB SCART). Modern HDTVs lack analog inputs and cannot correctly process 240p (often treat as 480i, causing lag/artifacts).
| Method | Quality | Cost | Notes |
|---|---|---|---|
| FPGA Console (Analogue Super Nt) | ⭐⭐⭐⭐⭐ Native HDMI, zero lag, 1080p/4K, save states, firmware updates. | $190 | Plays cartridges. Best authenticity. |
| FPGA Multi (MiSTer FPGA + DE-10 Nano) | ⭐⭐⭐⭐⭐ Cycle-accurate SNES core. HDMI, CRT filters, runahead. | $250+ | DIY. Plays 50+ systems. |
| High-End Upscaler (RetroTINK 4K / 5x-Pro / OSSC Pro) | ⭐⭐⭐⭐⭐ Line-doubling/tripling, 240p→1080p/4K, <1ms lag, scanlines, HDR. | $150–$600 | Requires RGB SCART or Component mod on SNES (or RGB cable on 1-CHIP/JR). Best for original hardware. |
| Mid Upscaler (RetroTINK 2X / RAD2x / GBS-C + AIO) | ⭐⭐⭐ Good 480p/1080p, low lag, scanlines. | $60–$130 | Composite/S-Video/RGB in. Great value. |
| Budget: RetroTINK 2X-Mini / Kaico / Hyperkin HD Cable | ⭐⭐ Basic line-doubling, some lag. | $40–$70 | Composite/S-Video only. Better than direct. |
| Direct Composite/S-Video to HDTV | ⭐ Terrible. Comb filtering, 50–100ms lag, wrong aspect, 480i deinterlace artifacts. | $5 | Avoid. |
| Software Emulation (PC / Pi / Phone / Steam Deck) | ⭐⭐⭐⭐ 4K, shaders, save states, rewind, netplay. bsnes/higan (accuracy), Snes9x (speed). | Free | Not original hardware. Legal if you own carts. |
Recommendation: Analogue Super Nt (easy, perfect) or MiSTer (ultimate). Original hardware + RetroTINK 4K/5x + RGB mod = reference quality.