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How Much Data Does Online Gaming Use? (Per Hour)

No fixed number. Usage varies by **game, mode, tick rate, voice chat, platform**. Rough estimates per hour:

Game TypeDownloadUploadTotal/hr
Turn-Based / Card (Hearthstone, Chess)1-5 MB<1 MB2-6 MB
MMO (WoW, FFXIV - idle/questing)10-25 MB5-10 MB15-35 MB
MMO (Raids / Busy Cities)40-80 MB10-20 MB50-100 MB
FPS / Battle Royale (CoD, Fortnite, Apex, Valorant)40-100 MB20-50 MB60-150 MB
FPS High Tick (CS2 128-tick, Overwatch 2)80-150 MB30-60 MB110-210 MB
Voice Chat (Discord / In-game)20-40 MB20-40 MB40-80 MB
Cloud Gaming (GeForce Now, Xbox Cloud @ 1080p)3-7 GB10-50 MB3-7 GB

Key Variables

  • Tick Rate: 64-tick vs 128-tick ≈ 2x data.
  • Players Nearby: More entities = more state updates.
  • Voice: Opus ~30-60 kbps.
  • Patches/Downloads: Not gameplay, but huge (GBs). Schedule off-peak.

Data Cap Advice

  • 1 TB/mo cap → ~500-1000 hrs of FPS (no voice).
  • Monitor via router (OpenWrt, ASUS, UniFi) or Windows "Data Usage".
  • Disable auto-updates; download patches on unmetered Wi-Fi.

Bottom line: Competitive shooters ~100 MB/hr. MMOs ~30 MB/hr. Voice adds ~50 MB/hr. Cloud gaming = video streaming (GBs/hr).


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