Neither console is objectively "better"; they targeted different priorities. Here is a factual comparison of the PlayStation 3 (launched Nov 2006) and Xbox 360 (launched Nov 2005).
| Feature | PlayStation 3 | Xbox 360 |
|---|---|---|
| CPU | Cell Broadband Engine (1 PPE + 7 SPEs @ 3.2 GHz) - Complex, high theoretical peak | Xenon (3-core PowerPC @ 3.2 GHz) - Easier to develop for |
| GPU | RSX "Reality Synthesizer" (550 MHz, based on G70/G71) | Xenos (500 MHz, unified shader architecture - ahead of its time) |
| RAM | 256 MB XDR (System) + 256 MB GDDR3 (Video) - Split pool | 512 MB GDDR3 Unified - Flexible, easier for devs |
| Optical Drive | Blu-ray (2x CLV, 72 Mbit/s) - 25/50 GB discs. Movie playback standard. | DVD-DL (12x CAV, ~15.8 MB/s) - 8.5 GB discs. HD DVD add-on failed. |
| Storage | User-replaceable 2.5" SATA HDD (standard on all but 12/20GB launch) | Proprietary removable HDD (expensive); Memory Units; USB support later |
| Wi-Fi | Built-in (802.11 b/g) on all models | External adapter (launch); Built-in on "S" (2010) and "E" models |
Today, both are emulated well (RPCS3, Xenia) or played via backward compatibility on PS5/Series X (curated lists).