The impact of gaming on homework completion is **bidirectional and context-dependent**, not universally negative.
| Variable | Positive Correlation | Negative Correlation |
|---|---|---|
| Game Genre | Strategy, Puzzle, Sim, RPG (turn-based) | Battle Royale, Competitive FPS, Gacha, Idle |
| Duration | < 1 hr / day | > 3 hrs / day |
| Timing | After homework (reward) | Before homework (displacement) |
| Player Agency | Self-limited (timer, goals) | External limit (parental control only) |
| Age | Adolescents (developing regulation) | Children (poor self-control) |
Bottom Line: It's not games vs. homework. It's **intentionality, genre, timing, and self-regulation**.