No universal average profit margin exists for video games. Margins vary by 100x+ across categories due to structural differences.
| Category | Dev Cost | Marketing | Platform Fee | Typical Gross Margin | Net Margin |
|---|---|---|---|---|---|
| AAA Console/PC | $50–300M | $50–200M | 30% | 70% (digital) | 15–30% |
| AA / Mid-Market | $10–50M | $5–20M | 30% | 70% | 10–25% |
| Indie (PC/Console) | $50K–5M | $0–500K | 30% | 70% | 20–50% |
| Mobile F2P (Top 1%) | $1–10M | $5–50M (UA) | 15–30% | 55–70% | 20–40% |
| Mobile F2P (Median) | $100K–1M | $10–500K | 15–30% | 55–70% | <0% (most fail) |
| Premium Mobile | $500K–5M | $0–1M | 15–30% | 70% | 10–30% |
| Web/Flash/HTML5 | $10K–500K | $0 | 0–30% | 70–100% | Variable |
Conclusion: Margins are meaningless without context. A 70% gross margin AAA game can lose money; a 20% margin indie can be wildly profitable. Analyze per-project economics.