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Battlefield 4 Multiplayer Maps & Game Modes Complete List: Base, DLC & Mode Breakdown

Base Maps (10)

  • Siege of Shanghai — Urban, Levolution (tower collapse).
  • Paracel Storm — Islands, dynamic weather, carrier.
  • Zavod 311 — Factory, close‑quarters, vertical.
  • Golmud Railway — Open, vehicles, train.
  • Flood Zone — Singapore, flooding Levolution.
  • Locker — Jungle, infantry‑focused, Metro‑like.
  • Lancang Dam — Hydroelectric, long sightlines.
  • Dawnbreaker — Night, carrier, urban.
  • Operation Locker (Second Assault DLC remake) — Metro spiritual successor.
  • Sunken Dragon (Second Assault DLC remake) — Flooded city.

DLC Maps (20 Total)

ExpansionMaps
China RisingDragon Pass, Altai Range, Diyala, Silk Road
Second AssaultOperation Locker, Sunken Dragon, Gulf of Oman, Oman
Naval StrikeWave Breaker, Nansha Strike, Lost Islands, Operation Mortar
Dragon's TeethPropaganda, Lumphini Garden, Pearl Market, Hainan Resort
Final StandRogue Transmission, Hammerhead, Operation Whiteout, Wake Island (BF1942 remake)

Game Modes

Core

  • Conquest (Large / Small) — Flag capture, ticket bleed.
  • Rush — Attack/defend M‑COMs.
  • Domination — Infantry‑only, 3 flags.
  • Team Deathmatch / Squad Deathmatch — Pure kills.
  • Obliteration — Bomb carrier, plant at enemy base.
  • Defuse — 5v5, no respawn, bomb plant/defuse (CS‑style).

Vehicle‑Focused

  • Carrier Assault (Naval Strike) — Destroy enemy carrier internally.
  • Air Superiority — Jets/helis only.
  • Gun Master (Second Assault) — Gun game progression.

Classic / Rotational

  • Capture the Flag (Dragon's Teeth)
  • Chain Link (Final Stand) — Linked flags.
  • Squad Obliteration / Squad Rush — Squad variants.

Note: Server browser filters by mode/map. "Official" servers rotate standard; "Custom" run 24/7 Locker/Metro.


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