All current consoles (PS5, Xbox Series X/S, Switch) use 64-bit CPU architectures. But "bits" alone don't define performance.
| Console | CPU | GPU | RAM | Key Feature |
|---|---|---|---|---|
| PS5 | 8-core Zen 2 @ 3.5 GHz | RDNA 2, 10.28 TFLOPs | 16 GB GDDR6 | Custom SSD (5.5 GB/s raw) |
| Xbox Series X | 8-core Zen 2 @ 3.8 GHz | RDNA 2, 12.15 TFLOPs | 16 GB GDDR6 | Custom SSD (2.4 GB/s raw) |
| Xbox Series S | 8-core Zen 2 @ 3.6 GHz | RDNA 2, 4 TFLOPs | 10 GB GDDR6 | Same CPU, weaker GPU, 512 GB SSD |
| Switch | 4-core Cortex-A57 @ 1.02 GHz | Maxwell, 0.5 TFLOPs | 4 GB LPDDR4 | Portable/TV hybrid |
Bottom Line: 64-bit is the baseline. Real-world performance comes from CPU/GPU microarchitecture, clock speeds, memory bandwidth, and storage speed—not the bit width.