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How to Modify Video Games: Modding Overview (Tools, Assets, Scripting, Legal)
1. Modding Frameworks & Tools
Game-specific:
Creation Kit (Skyrim/Fallout 4), GECK (Fallout 3/NV), Frosty Tool (Battlefront, NFS), OpenIV (GTA V).
Engine-level:
Unity (AssetBundles), Unreal (Pak mods, Blueprint), Godot (GDScript).
Universal:
Nexus Mod Manager / Vortex / MO2 – manage load order, conflicts.
2. Asset Replacement
Textures (DDS/PNG) – GIMP, Photoshop, Substance Painter.
Models (FBX/OBJ/GLTF) – Blender, Maya, 3ds Max.
Audio (WAV/OGG) – Audacity, Reaper.
3. Scripting / Code
Lua, Python, C#, Papyrus (Skyrim), AngelScript (SOMA).
Hook libraries: SKSE (Skyrim), F4SE (Fallout 4), Script Hook V (GTA V).
4. Data Editing
Config files (INI, JSON, XML) – Notepad++.
Save editors – community tools for specific games.
5. Legal & Ethical Guidelines
Respect EULA – some games forbid mods (e.g., GTA Online, Destiny 2).
Don't distribute copyrighted assets (models, textures, audio from other games).
Credit original authors; follow mod page licenses (MIT, CC-BY, custom).
Start small: texture swap → config tweak → script → full quest mod.
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