Pinpointing the very first video game pre-order is difficult—the practice predates systematic industry tracking. However, we can identify notable early examples that show how pre-orders emerged organically to manage hype and secure supply.
These early pre-orders were purely about securing inventory and gauging demand. They didn't offer exclusive bonuses, early access, or digital pre-loads—concepts that arrived decades later with online retail and digital distribution.
The exact "first" is likely lost to history, but these titles illustrate the concept's roots in arcade distribution before it migrated to home consoles.