The Xbox 360 generally delivered better real-world performance in multiplatform games, despite the PS3's theoretical peak power.
| Component | Xbox 360 | PS3 |
|---|---|---|
| CPU | 3-core PowerPC @ 3.2 GHz (Xenon) | Cell Broadband Engine: 1 PPE + 7 SPEs @ 3.2 GHz |
| GPU | ATI Xenos @ 500 MHz (512 MB GDDR3 shared) | NVIDIA RSX @ 550 MHz (256 MB GDDR3 + 256 MB XDR shared) |
| RAM | 512 MB GDDR3 (unified) | 256 MB XDR (CPU) + 256 MB GDDR3 (GPU) |
| Disc | DVD-DL (8.5 GB) | Blu-ray (25/50 GB) |
| OS Footprint | ~32 MB | ~96 MB |
Verdict: Xbox 360 = better multiplatform performance, easier dev, superior online (Xbox Live). PS3 = higher theoretical peak, best exclusives, Blu-ray media. "More powerful" depends on metric.