Choosing a game engine depends on your experience, target genre, platform, and budget. Here are the industry standards categorized by workflow:
| If you want... | Start with... |
|---|---|
| Easiest start, 2D or 3D, huge help resources | Unity |
| Best 3D graphics, visual scripting (no code), AAA workflow | Unreal Engine |
| Free, open-source, lightweight, 2D focus | Godot |
| Make a 2D game commercially, prefer coding | GameMaker |
| Make a game without coding (visual logic) | Construct 3 / GDevelop |
| Make a Visual Novel | Ren'Py |
| Learn programming *through* game dev | Raylib (C), MonoGame (C#), PyGame (Python) |
Advice: Pick one. Finish a tiny game (Pong, Flappy Bird, Text Adventure) in 1-2 weeks. Switch engines only if you hit a hard wall.